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Animation puppets

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Good meeting with a guy who manages animation projects. We've decided we need a couple of real animation puppets for See of Logos (i.e. the professional puppets will let us do far more than simple models that we make), and even though the project is on hold for the summer, the puppets take so long to make (a month for one proper wood and metal, fully jointed puppet) that now is the time to begin planning.

It's nice to feel that things are underway, or at least at planning and sourcing stage, once more.

We've increasingly decided that the visuals for See need to be very strong and distinctive - the use of puppets in the way we envisage should achieve this. But it won't be quick!

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